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Mohammad Oumari
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Jelly World

a drag-and-release game built on soft-body jelly physics.

Role · Solo developer

UnityC#JellyDrag
Jelly World store banner

Screens

5 from the Google Play listing · scroll →
  • Jelly World screenshot 1
  • Jelly World screenshot 2
  • Jelly World screenshot 3
  • Jelly World screenshot 4
  • Jelly World screenshot 5

The physics are the toy. Levels mostly exist to give the jelly something to deform against.

On Google Play

It shipped on Google Play, where the listing read:

Drag and Bounce the Jelly to get to your destination drag around and release and let your ragdoll player jumps and reach the goal, enter the goal to win the level.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.