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Mohammad Oumari

Vienna, Austria

I ship a lot, to audiences most studios skip.

Eight years of it: in-house game work, then thirty-four published games in three years, then apps for markets nobody was serving. Lately, the layer underneath.

Mohammad Oumari

Thirty-eight games, almost all of them Unity, and 23 apps live on the App Store right now. I started in-house, which is where I learned the part that isn’t programming: a shipped thing beats a better unshipped thing every time, and the gap between them is almost never technical.

If you’re hiring, contracting, or want to talk about any of it: mooumari@gmail.com.

Two halves

They don’t overlap much

Ships to a store

Arabic party games written right-to-left rather than translated into it. German and Austrian exam prep for people whose visa depends on passing. A Kurdish trivia game. These audiences are not small — they are underserved, and the competition is usually a PDF.

23 live on the App Store

Never ships to a store

A game engine in Rust built so a language model can read and rewrite any scene. A motion renderer with a strict staged pipeline. An LLM stack — tokenizer, kernels, training engine, runtime — written from nothing. This half has no users, which is the point of it.

16 tools and engines

Timeline

What came out of each stretch
  1. 2026

    Engines and models

    Mirage, an AI-native game engine in Rust. MotionForge, a Rust motion renderer. local-ai, an LLM stack with no framework under it. The year of building the layer below the apps.

  2. 2025 – 2026

    Arabic and German markets

    Twenty-plus Flutter apps shipped: Arabic party games and puzzles, German and Austrian exam prep, translation and bureaucracy tools. Built for people the App Store mostly forgets.

  3. 2021 – 2023

    Shipping at volume

    Thirty-four hyper-casual games, each finished and published, with real user-acquisition spend put behind them through Homa. Most were retired by the numbers inside a couple of weeks — that was the model. The fastest education available in what makes someone tap once and then tap again.

  4. 2018 – 2021

    The hyper-casual era

    Fourteen Unity titles on the App Store. All since delisted. Where I learned that finishing is a separate skill from building.

  5. Before that

    Game developer, in-house

    Unity and C# for Homa Games, BulkyBrains and Brainamics — shipping to a schedule somebody else set. Where the habit came from.

Stack

Languages
C#TypeScriptDartRustSwiftPython
Game
UnityGodotUnreal EngineBabylon.jswgpu
App & web
FlutterReactNext.jsNode.jsExpoTauri
AI
ClaudeCodexRAGTransformersNeural netsCustom LLMs
Design
BlenderPhotoshopAffinity Designer