Vienna, Austria
I ship a lot, to audiences most studios skip.
Eight years of it: in-house game work, then thirty-four published games in three years, then apps for markets nobody was serving. Lately, the layer underneath.

Thirty-eight games, almost all of them Unity, and 23 apps live on the App Store right now. I started in-house, which is where I learned the part that isn’t programming: a shipped thing beats a better unshipped thing every time, and the gap between them is almost never technical.
If you’re hiring, contracting, or want to talk about any of it: mooumari@gmail.com.
Two halves
They don’t overlap muchShips to a store
Arabic party games written right-to-left rather than translated into it. German and Austrian exam prep for people whose visa depends on passing. A Kurdish trivia game. These audiences are not small — they are underserved, and the competition is usually a PDF.
23 live on the App Store
Never ships to a store
A game engine in Rust built so a language model can read and rewrite any scene. A motion renderer with a strict staged pipeline. An LLM stack — tokenizer, kernels, training engine, runtime — written from nothing. This half has no users, which is the point of it.
16 tools and engines
Timeline
What came out of each stretch2026
Engines and models
Mirage, an AI-native game engine in Rust. MotionForge, a Rust motion renderer. local-ai, an LLM stack with no framework under it. The year of building the layer below the apps.
2025 – 2026
Arabic and German markets
Twenty-plus Flutter apps shipped: Arabic party games and puzzles, German and Austrian exam prep, translation and bureaucracy tools. Built for people the App Store mostly forgets.
2021 – 2023
Shipping at volume
Thirty-four hyper-casual games, each finished and published, with real user-acquisition spend put behind them through Homa. Most were retired by the numbers inside a couple of weeks — that was the model. The fastest education available in what makes someone tap once and then tap again.

Boxing Arena
games · 2023

Bridge Number
games · 2023

Commander Run
games · 2023

Idle Bubbles
games · 2023

Jelly World
games · 2023

Stretch and Multiply
games · 2023

Alphabet Run
games · 2022

Back Together
games · 2022

Buttons Merge
games · 2022

Chicken Shift
games · 2022

Colored House
games · 2022

Colored Land
games · 2022

Cross Street
games · 2022

Hero Land
games · 2022

Impossible Match
games · 2022

Little Spikes World
games · 2022

Neon Run
games · 2022

Run Thief
games · 2022

Spider Stealth
games · 2022

Spill Water
games · 2022

Thief Chase
games · 2022

Balls Path 3D
games · 2021

Conquer States 3D
games · 2021

Draw Protector
games · 2021

Easy Climb
games · 2021

Helix Bounce
games · 2021

Hungry Fish
games · 2021

Jumpy Ball
games · 2021

Match Maze
games · 2021

Roller Hexagon
games · 2021

Slowmo Man!
games · 2021

Space Swordsman
games · 2021

Squid Road
games · 2021

Super Pucket
games · 2021
2018 – 2021
The hyper-casual era
Fourteen Unity titles on the App Store. All since delisted. Where I learned that finishing is a separate skill from building.
Before that
Game developer, in-house
Unity and C# for Homa Games, BulkyBrains and Brainamics — shipping to a schedule somebody else set. Where the habit came from.
Stack
- Languages
- C#TypeScriptDartRustSwiftPython
- Game
- UnityGodotUnreal EngineBabylon.jswgpu
- App & web
- FlutterReactNext.jsNode.jsExpoTauri
- AI
- ClaudeCodexRAGTransformersNeural netsCustom LLMs
- Design
- BlenderPhotoshopAffinity Designer




