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Mohammad Oumari
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Spider Stealth

a drag-to-aim game about clearing an arena over lava.

Role · Solo developer

UnityC#Weapon & FightingStrategy
Spider Stealth store banner

Screens

4 from the Google Play listing · scroll →
  • Spider Stealth screenshot 1
  • Spider Stealth screenshot 2
  • Spider Stealth screenshot 3
  • Spider Stealth screenshot 4

Line up the shot, take out the guards, don't fall in. Strategy pacing on an arcade-length level.

On Google Play

It shipped on Google Play, where the listing read:

Drag to look around and tap to shoot enemies and move around through the building.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.