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Mohammad Oumari
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Hungry Fish

an underwater eat-and-grow game against other players' names.

Role · Solo developer

UnityC#EvolvingArcade
Hungry Fish store banner

Screens

6 from the Google Play listing · scroll →
  • Hungry Fish screenshot 1
  • Hungry Fish screenshot 2
  • Hungry Fish screenshot 3
  • Hungry Fish screenshot 4
  • Hungry Fish screenshot 5
  • Hungry Fish screenshot 6

The .io survival loop underwater — eat smaller, avoid bigger, watch the size counter climb.

On Google Play

It shipped on Google Play, where the listing read:

Drag around to move the shark around, eat fish to grow up and finally fight against the ultimate boss.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.