
archivedarchivedgames2021source · private
Jumpy Ball
a bouncing ball aimed at a target across a gap.
Role · Solo developer
UnityC#

Screens
5 from the Google Play listing · scroll →Arc-and-land, tuned so the ball feels heavy. Campaigns ran without a surviving creative.
On Google Play
It shipped on Google Play, where the listing read:
Tap the screen on the right side to jump right and the left side to jump left while avoiding the obstacles.
It is no longer listed there.
Where it came from
Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.
Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit.




