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Mohammad Oumari
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Space Swordsman

a stickman swinging through a maze in open space.

Role · Solo developer

UnityC#
Space Swordsman store banner

Screens

7 from the Google Play listing · scroll →
  • Space Swordsman screenshot 1
  • Space Swordsman screenshot 2
  • Space Swordsman screenshot 3
  • Space Swordsman screenshot 4
  • Space Swordsman screenshot 5
  • Space Swordsman screenshot 6
  • Space Swordsman screenshot 7

More

  • Space Swordsman gameplay

  • Space Swordsman gameplay

Momentum platforming — you never quite stop, and the walls are the only thing that argues with you.

On Google Play

It shipped on Google Play, where the listing read:

Drag around to move, slice objects and Fight through endless challenges.

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.