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Mohammad Oumari
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Slowmo Man! screenshot
archivedarchivedgames2021source · private

Slowmo Man!

a slow-motion duel where you drag to dodge and shoot.

Role · Solo developer

UnityC#Strategy3D
Slowmo Man! store banner

Screens

5 from the Google Play listing · scroll →
  • Slowmo Man! screenshot 1
  • Slowmo Man! screenshot 2
  • Slowmo Man! screenshot 3
  • Slowmo Man! screenshot 4
  • Slowmo Man! screenshot 5

Time slows while you aim, then everything happens at once. Battle-strategy framing on a drag control.

On Google Play

It shipped on Google Play, where the listing read:

Time move when you move with this ability you will be able to dodge the enemies and rescue your partner handcrafted levels

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit.

No creative survived the export, so the design record is what is left of it.