archivedarchivedgames2022source · private
Impossible Match
a precision platformer over a floor of spikes.
Role · Solo developer
UnityC#Puzzle

Screens
5 from the Google Play listing · scroll →Puzzle-platforming with an unforgiving hitbox, built around the moment you finally read the pattern.
On Google Play
It shipped on Google Play, where the listing read:
A new Fun Match 3 game, with lots of new
It is no longer listed there.
Where it came from
Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.
Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.




