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Mohammad Oumari
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Impossible Match

a precision platformer over a floor of spikes.

Role · Solo developer

UnityC#Puzzle
Impossible Match store banner

Screens

5 from the Google Play listing · scroll →
  • Impossible Match screenshot 1
  • Impossible Match screenshot 2
  • Impossible Match screenshot 3
  • Impossible Match screenshot 4
  • Impossible Match screenshot 5

Puzzle-platforming with an unforgiving hitbox, built around the moment you finally read the pattern.

On Google Play

It shipped on Google Play, where the listing read:

A new Fun Match 3 game, with lots of new

It is no longer listed there.

Where it came from

Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.

Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.