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Little Spikes World
a 2D avoidance game with a spiked face and a rising counter.
Role · Solo developer
UnityC#2DAbstract

Screens
5 from the Google Play listing · scroll →One tap, one hazard type, and a score that only goes up while you keep not dying.
On Google Play
It shipped on Google Play, where the listing read:
Tap to jump around and avoid spikes
It is no longer listed there.
Where it came from
Built by me — Mohammad Oumari — and taken into testing with Homa, the hyper-casual publisher. The model was volume: build a mechanic quickly, put real user-acquisition spend behind it, and let the market decide within a couple of weeks.
Most prototypes do not survive that, and this one is here because the work is worth keeping, not because it became a hit. The footage is the ad creative as it actually ran — caption bar and all.




